GYS Policy Details

This page provides additional detail on selected GYS Rules and Policies

  Resolving Ties via Head to Head Record
  

The Head-to-Head (H2H) method for resolving ties in the standings makes use of the points method as it applies to only those games played between the teams involved in the tie. The team with the most points in H2H games with other tied teams is given the higher standing.

Example 1 (Clear points winner among tied teams):


Team          Gms    W    L    D    GF    GA    Win %    Pts
Rapids        10     8    0    2    23    13     .900     26 
Puppies       10     5    2    3    16    15     .650     18
Revolution    10     5    2    3    22    13     .650     18
Kittens       10     6    4    0    18    18     .600     18
Crew          10     3    4    3    21    20     .450     12 
Fire          10     2    5    3    20    23     .350      9 
Galaxy        10     1    8    2    16    31     .200      5

During this season:
Puppies beat Revolution once and tied once
Revolution beat Kittens twice
Kittens beat Puppies twice


Team          Gms    W    L    D    Pts
Revolution     4     2    1    1      7  - Second Place
Kittens        4     2    2    0      6  - Third Place
Puppies        4     1    2    1      4  - Fourth Place

Revolution receives the highest placement, then Kittens, then Puppies.


Example 2 (Points tied within tied teams):


Team          Gms    W    L    D    GF    GA    Win %    Pts
Rapids        10     8    0    2    23    13     .900     26 
Puppies       10     5    2    3    16    15     .650     18
Revolution    10     5    2    3    22    13     .650     18
Kittens       10     6    4    0    18    18     .600     18
Crew          10     6    4    0    21    20     .600     18 
Fire          10     3    7    0    20    23     .300      9 
Galaxy        10     1    8    2    16    31     .200      5

During this season:
Kittens beat Revolution once
Kittens beat Puppies twice
Kittens beat Crew once
Puppies beat Revolution once and tied once
Puppies beat Crew once
Crew beat Revolution tiwce
Crew beat Puppies once
Crew beat Kittens once
Revolution beat Kittens once


Team          Gms    W    L    D    Pts
Kittens        6     4    2    0     12  - Tie for Second
Crew           6     4    2    1     12  - Tie for Second
Puppies        6     2    3    1      7  - Fourth Place
Revolution     6     1    4    1      4  - Fifth Place

Kittens and Crew the highest placement, then Puppies, then Revolution. The tie between Kittens and Crew is resolved with another round using the same method, but only looking at the teams that are still tied.

During this season:
Kittens beat Crew once
Crew beat Kittens once


Team          Gms    W    L    D    Pts
Kittens        2     1    1    0      3  - Tie for Second
Crew           2     1    1    0      3  - Tie for Second

Since the teams are still tied, the tiebreaker moves to the next criteria in the list.

Go back to the About/Rules page.

 

 

  Resolving Ties via Coin Flip
  

The actual flipping of the coin will be done by the Division Director. If the Director is unavailable, another Board Member who is not currently coaching in the Division may flip the coin. All teams involved in the coin flip must be represented at the flipping of the coin. The team's representative may be the Head Coach, an Assistant Coach, or another representative that has been explicitly assigned by the Coach.

Two-Team Flipping Procedure:

  1. The two team representatives will discuss and agree on who will call 'heads' or 'tails'. The flipper will show the coin to both representatives, and will identify which side is heads and which side is tails.
  2. The calling representative will call either 'heads' or 'tails' before the coin is flipped, and the flipper will be sure that everyone is in agreement as to what was called.
  3. The flipper will toss the coin into the air and let it land on the ground, or other horizontal surface (such as a table).
  4. A single coin flip will be used. There will be no two-out-of-three, etc.
  5. If the outcome of the flip is unclear (e.g. the coin lands on its edge, or goes down a sewer), the coin can be reflipped. Reflipping is at the sole discretion of the flipper. The previously established 'heads' or 'tails' call cannot be changed.
  6. The outcome of the filp is final.

Flipping Procedures when more than two teams are involved:

Three-Teams
If there are three teams involved in the coin flip, an odd-out procedure will be followed.

  1. The representatives from each of the three teams will flip a coin at the same time. If all three coins come up the same, the flip will be repeated.
  2. The team with the non-matching (odd) coin will be eliminated.
  3. The two teams whose coins match will proceed to the Two-Team Flipping Procedure described above.

Four-Teams
If there are four teams involved in the coin flip, the Division Director or Board Member that is presiding will assign the teams to two pairs at his or her discretion. Each pair will follow the Two-Team Flipping Procedure described above. The two teams that win their flips will then flip against each other for the top two spots, and the other two teams will flip for the lower two spots.

Five-Teams
If there are five teams involved in the coin flip, the Division Director or Board Member that is presiding will assign the teams to one pair, and one triad. The triad will follow the odd-out procedure described above to eliminate one team. The remaining pairs will follow the four-team procedure described above.

The four and five-team models can be followed for any larger even or odd number of teams.

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